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Long story short: We are unlikely to dam the river before the first drought hits, and thus it is wiser to simply “tank” it by storing up food and water. This in turn means we won’t get the second dam structure unlocked as early (The Leve), which only costs 12 logs to build as opposed to the regular dams 20. You might be wondering why we build 4 of these, let me explain.ĭue to the river in the south being in lower elevation, we won’t be able to dam it up until we have stairs researched. Next up are water towers, and two science structures:Įnsure the water towers are built first, as the pump is probably already filled up. Ensure that the farmhouse is manned with 2 beavers, disable one of the woodcutters flags if you need to, as some of your beavers are still too young to work. If you don’t do this quickly, your fledgling populace will starve within the week. It is CRITICAL to get this done quickly, even fast-growing carrots need 4 days to mature. Potatos need to be grilled before they can be eaten, which needs logs we can’t afford. Take note of the area I’ve designated for farming. Once this is constructed, we need a farmhouse and storage next: As opposed to the dried out variant, these will regrow, albeit slowly. Whenever you have the choice between these and dead trees, do the green ones first. Designate the GREEN trees to be cut down. This adresses the 3 most important ressources in the short-term: Wood, Food and Water. Just as you would with the starter faction, we need at least 2 (You might as well do 3) Lumberjack flags, a water pump and a gatherers flag. So the choice seems fairly obvious: Our first long-term goal will be to reach the southern bank, and dam up the river. And to dam it up in a way to make more of the dried out area fertile would take up much time and more importantly logs we do not have. I’ve turned the camera around, so don’t be confused! The bank on the opposite side here provides much less building space. Southwards is another bank with a bit of building space, berries, some greenery and probably most enticing: A massive plateau with quite a bit of dead tree to go around. Keep those in the back of your head, once we’ve researched stairs and platforms, these can be reached to supplement our log production.īut let’s take a look at the river and the area around it. In addition to this there are smaller Plateaus around us with small gatherings of dead trees. Meandering is, to my knowledge, the only Map where one can reach metal within their first district. The observant player will notice a bunch of ruins in mere spitting distance of our HQ. Even if you are relatively fresh to timberborn you can probably guess: This won’t last us very long. We are starting out on a Plateau, with what I will begrudgingly call 2 “forests” and some berries. Starting outĪfter the game loads in, pause! And let’s take a look around.
#TIMBERBORN LUMBERJACK FLAG FREE#
I also recommend at least skimming the “General Tips” section, as it has useful knowledge for the game as a whole.įeel free to ask questions in the comment section.
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I generally recommend reading the guide first, and then maybe having it open on the side as you play, so you can pause and reference it as needed. My screenshots have the current day/cycle in the top-right so you have a rough idea of when milestones happened for me. While there are of course always periods of downtime, you should always be working towards your next goal. Keep in mind that you are generally on a time-table in Timberborn.
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